Coffee Talk Review (Switch)

Writing in December 2020, Coffee Talk (from Toge productions) is perfect for the times. It’s a fairly short game about owning a coffee shop and interacting with customers, with an ideal blend (pun fully intended) of cozy, calm, fun, creative, and emotional resonance. It’s exactly what I wanted (and needed!) to play right now. It even landed a spot on my top 10 best games of 2020! Let’s get into why I loved it so much with a Coffee Talk review.

Coffee Talk title screen

Coffee shop charm

The best way to describe the genre of Coffee Talk is probably “visual novel with a bit of drink-making gameplay”. The entirety of the game is spent in your eponymous coffee shop, conversing with customers (both regulars and newcomers), and occasionally brewing them drinks. There’s not much to making drinks other than checking your in-game phone for recipes, listening to character’s wants, and looking up certain drinks on the internet if you need help! There are 14 in-game days, each of which only lasts 10 minutes or so, making it a very “quality over quantity” experience.

Coffee Talk brewpad
Your “hub” screen when a customer asks for a drink. Simple and clean.

A very interesting aspect of the game is that it takes place in an alternate reality of Seattle populated not just by humans, but elves, vampires, werewolves, orcs and aliens! The lore the game establishes in its short run time is impressively deep and quite intriguing.

Coffee Talk prologue orc screen

And you know what? I savored every single minute of Coffee Talk. I dearly miss the vibe of coffee shops and pubs like this, especially after so much quarantine. The chill atmosphere, colorful graphics, and true-to-form soundtrack of the game really nail the vibe of a coffee shop. It’s perfect. My wife played through the game right after me and felt exactly the same way!

Coffee Talk Myrtle Comic
Be sure to check out the comics in the “Extras” menu-they’re beautiful and provide some great backstory for each character!

Where everybody knows your name

I love every character in Coffee Talk. Seriously-all of them. Dearly! They’re very well written and have both believable dialogue and meaningful story arcs in the short time you spend with them. When each in-game day started, I would get very excited to see who would come in! And I especially looked forward to seeing Freya, your “regular” who comes in to write every day.

Coffee Talk Myrtle Aqua Freya
(from left to right) Myrtle, Aqua, and Freya. I seriously feel like they’re close friends now.

I’m amazed at how quickly I built a connection to each character. Huge credit to Toge for their masterful writing! I actually followed up Coffee Talk with Star Wars: Squadrons (I’m a big Star Wars fan) but found the characters and narrative in that “triple A” game ludicrously dull by comparison. I want more Coffee Talk!

Coffee Talk tomadachill app
A quick tip: be sure to catch up on character lore using the in-game social media “tomadachill” app (above) as the story progresses!

Topical without being overwhelming

I’ve seen a few reviews online criticizing the way the game treats topical issues. Yes, there are a lot of them packed in here! Racism, relationship dynamics, social anxiety, health care, xenophobia, parent/child dynamics…the list goes on! Most criticism I see is that not enough attention is paid to any of these things, and thus it’s a sort of “mile wide, inch deep” phenomena.

I disagree. At no point did I feel any of the topics discussed were “forced” or not discussed enough to be meaningful. From what I gathered about each character, their concerns and thinking around each topic makes sense. They’re honest about their troubles and other characters help them work through them through honest conversation, which strikes me as very realistic. I won’t spoil how any character arc ends, but I like where the narrative leaves each of them.

Coffee Talk Galar and Hyde
Hyde and Gala. Both very interesting stories!

Coffee Talk is a lot like our real world-we have a host of big issues and systems that need to be fixed, and no easy way to do so. But talking to each other, sharing our stories, and realizing we experience many of the same struggles is a great start. And that’s what happens in Coffee Talk!

Like a warm cup of coffee

To close out my quick Coffee Talk review, I can best sum up the game by saying it really makes me want to get back to normal! I miss casual interactions with other people, even if they’re brief and fleeting. Digital communication has been a “passable” substitute, but it’s no substitute for genuine in-person interactions. I can’t wait to get back to real coffee shops, and Coffee Talk really helps ease that wait like a cozy, warm, beverage.

Coffee Talk serving drink

Have you played Coffee Talk? What would you say in your own Coffee Talk review? Are there other indies you’d like to see me review on The Chozo Project? Let me know in the comments below!

2 thoughts on “Coffee Talk Review (Switch)”

  1. Would love to see indies and your thoughts captured here on the site.

    I appreciate how _short_ the game appears to be, since I have “long game” apprehension right now.

    I remember reading about Coffee Talk earlier this year and being interested. Maybe I’ll pick it up during an inevitable “post Christmas” eShop sale.

    1. Thanks Kamal, I definitely think I’m going to look at more indies on the site soon! Hoping to start Spiritfarer after I finish Age of Calamity 🙂

      I’m all about the shorter game experience right now too. I haven’t even taken some of my highly acclaimed 50+ hour games out of the shrink wrap because they just seem so overwhelming!

      And I’ll also be loading up on awesome games from the eShop during the post Christmas sale-it’s always a glorious time! Definitely check out Coffee Talk 🙂

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